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Special Weapons and Automagic Tradewars Helper!
  THE PLANET HANDBOOK (version 1.01) by Paladyne
 

III. PLANET TYPES & DESCRIPTIONS

There are 7 types of planets when a game universe is created. Most of them have a unique characteristic that sets them apart from the others, making it desirable, while some have no purpose except to waste Genesis torpedoes.

These descriptions for the planets are taken from the Planetary Specs database on the Computer menu. The description for each planet is listed, but below each description you will also a find helpful chart for each planet type, showing the production ratios, maximum population, and maximum capacities for each product. The daily production of FOE products is based on a bell curve, so the maximum production occurs at 50% of the maximum population. The recommended levels are also shown below. Colonists below the 50% mark tend to multiply and increase, while over the 50% mark tend to die off at a proportional rate. Some fluctuation also occurs due to weather patterns and the severity of the atmosphere.

Fighters cannot be produced directly, meaning you cannot designate any colonists to produce them. Fighter production is a percentage of the total daily production of products, and the formula is shown for each planet type. For example, if you placed 1,500 colonists under Fuel Ore on a Class M planet (FOE= 3/7/13, n/10), the colonists would produce 500 units of fuel and 50 fighters per day. If you added another 700 colonists to produce Organics, you would get 500 Fuel, 100 Organics, and 60 fighters per day.

NOTE: The value for fighters under the heading of "2 produce 1" on the Planet menu shows the number of colonists required to produce one fighter with the current population and production levels. Using the above example for a Class M planet, with 1,500 colonists under Fuel Ore production, the "2 Produce 1" column shows a value of 30. When the 700 colonists are added to produce Organics, the "2 Produce 1" column shows a value of 36. This number changes with population and production level selections, so it is more of an efficiency value for tweaking fighter production.

CLASS (M) EARTH TYPE PLANETS

Thick Oxygen/Nitrogen atmosphere. Specific gravity within 0.7 to 1.3 Earth normal. Random, but mostly manageable weather patterns, with temperatures ranging from 0 to 40 degrees Celsius. Fertile soil, excellent for Organic production. Mineral deposits, very good for Equipment production. Chemical elements good for Fuel Ore. Class M planets are excellent for human colonization and promote an excellent population growth curve as well as a very good population harmony quotient. They have an above average “habitability band". Drawbacks include overpopulation problems, political unrest, and human-induced destruction of the biosphere.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
3
30,000
15,000
5,000
100,000
Organics
7
30,000
15,000
2,142
100,000
Equipment
13
30,000
15,000
1,153
100,000
Fighters
n/10
n/a
n/a
829
1,000,000

CLASS (K) DESERT WASTELAND PLANETS

Thin Oxygen/Nitrogen atmosphere. Specific gravity within 0.5 to 1.5 Earth normal. Weather patterns are mostly dry and hot with temps ranging from 40 to 140 degrees Celsius. Little area of fertile soil, very bad for Organics. Very little precious metal making it bad for Equipment production. Common chemical traces making it great for Fuel Ore. Class K worlds are average for humanoid colonization but an arid and hot climate requires specialized colonists. Narrow habitability band but a generally stable political environment as the population must depend on each other to survive. Higher fatality rate than Class M worlds.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
2
40,000
20,000
10,000
200,000
Organics
100
40,000
20,000
2,000
50,000
Equipment
500
40,000
20,000
40
10,000
Fighters
n/15
n/a
n/a
682
1,000,000

CLASS (O) OCEANIC PLANETS

Dense Oxygen/Nitrogen atmosphere. Specific gravity within 1.1 to 1.8 Earth normal. Random and occasional violent weather current patterns, with temps ranging from 20 to 50 degrees Celsius. No land mass to speak of, making mining for Ore more difficult. Organics production quite good (one of the best), but a poor environment for building Equipment. Class O planets are more challenging to habitate, but are almost as safe as class M. Good population growth curve and decent population harmony. Their entire surface is habitable with proper gear with the only drawbacks being the costs to settle and build citadels.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
20
200,000
100,000
5,000
100,000
Organics
2
200,000
100,000
50,000
1,000,000
Equipment
100
200,000
100,000
1,000
50,000
Fighters
n/15
n/a
n/a
3,733
1,000,000

CLASS (L) MOUNTAINOUS PLANETS

Thin Oxygen/Nitrogen atmosphere. Specific gravity between 1.0 to 2.2 Earth normal. Weather patterns are wet with temperatures ranging anywhere from -30 to 50 degrees Celsius depending on the width of the habitability band. Excellent Mineral and Ore deposits but harsh conditions only permit avg to below avg Equipment production. Soil is excellent, providing higher than normal organics production. Colonist specialization is necessary to maintain population. Good - very good population harmony quotient. Above average "habitability band" but only medium population growth. Drawbacks include hazards to equipment and occasional severe weather conditions.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
2
40,000
20,000
10,000
200,000
Organics
5
40,000
20,000
4,000
200,000
Equipment
20
40,000
20,000
1,000
200,000
Fighters
n/12
n/a
n/a
1,250
1,000,000

CLASS (C) GLACIAL PLANETS

Extremely thin Oxygen-Nitrogen atmosphere. Specific gravity from 0.5 to 1.7 Earth normal. Meteorologically unstable causing violent conditions. Temps range from -10 to -190 degrees Censius. Full life support necessary for colonies and death rates are high. No workable soil base so hydroponic Organics are limited. Modest mineral and chemicals exist so production of Ore and Equipment will be below average to none. Class C planets NOT recommended for colonization, their violent conditions makes it extremely hazardous. Some class C planets have been adopted by the Federation and used as prison colonies and used with very effective results.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
50
100,000
50,000
1,000
20,000
Organics
100
100,000
50,000
500
50,000
Equipment
500
100,000
50,000
100
10,000
Fighters
n/25
n/a
n/a
64
1,000,000

CLASS (H) VOLCANIC PLANETS

Extremely thin Oxygen / Nitrogen atmospheres. Specific gravities are within 0.8 to 2.6 Earth normal. Climate patterns are violent with temperatures from 45 to 400 degrees Celsius. Full life support required for colonization. Zero workable soil and harsh conditions make Organics production impossible. Good trace elements for equip but conditions make production a gamble at best. Excellent Ore production possibilities as material is often ejected by volcanic activity and found on the surface. Very dangerous for colony growth as unstable planetary crusts often lead to the complete loss of a colony. The Federation has been known to use Class H planets for defense of key sectors due to their large Ore base.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
1
100,000
50,000
50,000
1,000,000
Organics
n/a
n/a
n/a
n/a
10,000
Equipment
500
100,000
50,000
100
100,000
Fighters
n/50
n/a
n/a
1,002
1,000,000

CLASS (U) VAPOROUS/GASEOUS PLANETS

Heavy ranging to very thin atmospheres consisting of various elements, mostly comprised of helium or of hydrogen. Specific gravities can range from 0.2 to 8.0 of Earth normal. Climate patterns usually extremely violent with temps ranging from -200 to 400 degrees Celsius. Full life support required at all times. No production can sustain itself on a class U planet. Some miners have hinted at very valuable products that they have extracted from class U worlds but the Federation does not have them in its "Official Guide to Mining". Class U planets are not recommended for colonization as the environment is harsher than being in space itself.

Catagory
Ratio
Maximum Colonists
for Max. Prod/Day
Product Max/Day
Max on Planet
Fuel Ore
n/a
3,000
0
0
10,000
Organics
n/a
3,000
0
0
10,000
Equipment
500
3,000
0
0
100,000
Fighters
n/a
n/a
n/a
0
1,000,000

II. A NOTE ON GAME SERVER MODES - IV. GOLD EDITION PLANETS


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