With the creation of the Trade Wars Game Server (TWGS) Gold Edition,
planets can be completely customized. If the GameOp wants to change
a class (M)Earth Type into class (E)Earth Type, they can do so. If they
want to add new planets to the list, the can, or they can even delete
planets from the list. They can even change the colors that are displayed
for a particular type of planet, or the violent effects of weather patterns
on colonists.
The game operator (GameOp) can control almost everything about a planet.
They can change the values for colonists to produce a FOE unit (Fuel
Ore, Organics, or Equipment) or they can change the fighter production.
They can change the maximum values, and they can modify the amount of
goods needed or time required for each citadel level.
However, there are limits that a GameOp cannot control. For example,
they cannot change the order that citadels are built. An interdictor
generator is always level 6, and a Treasury is always Level 1, etc.
They CAN change all the requirements for each level, and they can also
limit how advanced a planet can get. For example, a GameOp can allow
a class (M)Earth Type planet to advance up to level 4 in a single day,
with only 1 colonist and whatever amounts of FOE are given when the
planet is created, but can also limit the planet to level 4 and not
allow levels 5 and 6.
If nothing else, remember that when Gold extensions are turned on,
a GameOp can modify the default settings of planets. The information
given in the planet tables in section III (Planet Types & Descriptions)
as well as section VI (Citadel Advancement Tables) are for when Gold
extensions are turned OFF. With Gold extensions turned ON the settings
can be different if the GameOp see fit to change them. Watch how each
planet you create will progress to know for sure whether it has been
modified or not.
III. PLANET TYPES & DESCRIPTIONS
- V. PLANETARY DEFENSES &
CITADEL LEVELS
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