SWATH Center | Windows Version | Unix/Linux Version | FAQ | Register SWATH
 
  SWATH News
    Current News
    News Archive
  Site Features
    SWATH Features
    Screen Shots
    TWGS Test Server
    TWX File Format
    Awards
    FAQ
    Contact Us
  SWATH Scripting
    Java Script Library
    SWATH Java API
    Guide to Scripting
  TW Guides and Info
    Planet Handbook
    Ways To Turn Evil
    Stopping a Script
  Links
    FEN
    Get Hosted
    TW @ FEN
    EIS Online
    TradeWars Forum

  More Links...
EIS Online

Special Weapons and Automagic Tradewars Helper!
  THE PLANET HANDBOOK (version 1.01) by Paladyne
 

I. INTRODUCTION

Planets are major assets toward the end of any Trade Wars game. They can make or break a player or an entire corporation, and more often than not decide who wins and who loses. It is very difficult to win a game without owning at least one planet, and some games are played with planet destruction, capture, or ownership for a certain number of days the deciding factor. Where you build or hide your planets, and how far you advance them in levels, can decide how well you finish in a game.

In this chapter you will find both general and specific information on each standard planet type, citadel descriptions and advancement tables, as well as a few tips and tricks to use planets effectively and profitably. A BIG thank you to Traitor of tw-cabal.com fame for pointing out some of my errors.

In this chapter you will also find the term FOE. This doesn't refer to the enemy, but instead it refers to the trade products produced on planets and sold to and bought from ports. These products are of course Fuel Ore, Organics, and Equipment. The first letter of each product becomes F/O/E, or simply, FOE.

TABLE OF CONTENTS - II. A NOTE ON GAME SERVER MODES


Latest Version
 

Windows
SWATH v2.0

 
 

Linux
Use VMware Player
or Wine (See Tutorial)

 
Purchase
Buy License
 
Quick Poll
A database error has occured!